
While there’s some divisive downtime, any uptime brings plenty of action. Endwalker packs in so much action and information that by the time you’re already staring at what was assumed to be the endgame of FFXIV’s ten-year journey so far, you look at your level and go, “oh no.” Endwalker aims to wrap up a lot of threads, whether left from the post- Shadowbringers plots, or in exploring deeper mysteries that have stood since the original 1.0 launch. And to be fair, yes, that’s pretty urgent. While enough to keep one winded, it’s exhilarating all the same.

You need to take down the towers across the world and hopefully stop the End of Days as orchestrated by Fandaniel and Zenos. An Intense Journeyįrom the very start, Endwalker’s story hits the ground running and shows little sign of stopping. Usually, I’m the friend who doesn’t care about spoilers…? But Endwalker delivers on its twists strikingly enough that I really recommend bowing out if you’re not interested in hearing any. So how does Endwalker hold up against these high expectations? If you’re willing to put as much of your heart as the team has all these years, it’s a hell of a ride. Fans held onto the hope that this new expansion took the good lessons from A Realm Reborn’s growth and evolved from its most warranted criticisms. In wake of this anticipation, Endwalker needed to at least come close to the praise that the prior expansion, Shadowbringers garnered as one of the best Final Fantasy games in years. Any of the classes and advanced jobs in these expansions are available to play.When Creative Business Unit 3, under Square Enix, formally announced Endwalker earlier this year, one could practically feel the energy in the gaming space intensify.
FINAL FANTASY XVI REVIE TRIAL
The Free Trial for new Final Fantasy XIV players gives the player access to the entire original release (A Realm Reborn), and the entire first expansion, Heavensward. The MMO’s free trial has become a meme at this point, and despite that, it’s incredible. This method of designing Daily Quests was a complete game-changer. The game's developers understand that people also want to play other games - because they do too. Not being guilted into content or being forced to log in to do stuff daily is so important. The quests are always simple and do not take up much time. Players don’t ever have to do any of the Beast Tribe Dailies if they don’t want to, but some of them do provide exceptional EXP gains (the Fairy tribe in particular, for the 70-80 grind). The rewards are cosmetics, mounts, and crafting materials that can be gained elsewhere. No gear or important features are locked behind any of them. The game's Daily Quests are built around a variety of monster factions, and they are 100% optional. Just because Endwalker was the end of the current storyline, that doesn’t mean the game is done. Final Fantasy XIV is in a very good place at the moment, fresh off of the launch of Endwalker. There are also players who serve as Mentors, whose sole job is to help new players (Sprouts). Not having to worry about being shouted at for being new is such a blessing. That’s one of the best things about Final Fantasy XIV. Despite the hours-long queues at the beginning of Endwalker, instead of lashing out at the developers who constantly apologized, it was turned into meme after meme. Groups are more open to running through something blind and learning together.


Players who are new to the game don’t have to worry about asking questions when trying something new, or running through an Instance (dungeon) for the first time. There are some vocal, obnoxious players, but the overwhelming majority of players are welcoming and helpful. One of the best things about Final Fantasy XIV is the community itself.
